[−][src]Struct mief::elements::player::Player
The player.
Fields
field_side: FieldSideThe player's position on the field.
movement: MovementThe current direction of movement.
position: (f64, f64)The current position of the player: (x, y).
score: isizeThe points the player achieved so far.
size: (f64, f64)The size of the player's handle: (width, height).
speed: f64The current speed of the player (the player can only move in y-direction).
Methods
impl Player[src]
pub fn new(side: FieldSide, field_width: u32) -> Player[src]
Create a new player at position (x, y).
pub fn change_speed(&mut self, amount: f64)[src]
Change the player's speed by the given amount.
pub fn draw(&self, context: &Context, graphics: &mut G2d)[src]
Draw the player.
pub fn get_bounding_box(&self) -> [f64; 4][src]
Get the bounding box of the player's handle.
pub fn get_score(&self) -> isize[src]
Get the player's current score.
pub fn set_movement(&mut self, movement: Movement)[src]
Move the player.
pub fn update(&mut self, dt: f64, height: u32)[src]
Update the player's position.
pub fn update_score(&mut self, additional_points: isize)[src]
Update the player's score with additional_points.
If the new score would overflow (in either direction), the score is set to isize::MAX or isize::MIN,
respectively.
pub fn update_position(&mut self, new_field_width: u32)[src]
Update the player's position depending on the new width of the field.